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Image bucket loads of hail
Image bucket loads of hail









  1. #Image bucket loads of hail how to
  2. #Image bucket loads of hail full

I honestly think I’ve tweaked for render as much as I can, and so I’m resigned to this just being a particularly heavy scene.Īm I the only one noticing that the image gets blurrier as time goes on? I tend to find, though, that even where such refinements are not noticable, their absence can be when aiming for realism. You can’t see the detail at this stage, but fine detail normals/bumps are on almost everything, too (even the pictures have a canvas texture on them), which all adds to the render time. Even so, all materials are PBR, which means there’s some reflection on everything. The reason it was 11 hours is simply because the render time is sufficiently long anyway that it’s easier to set an insanely high number of samples and then just leave it to refine whilst I’m at work, stopping the render when I get home. I could probably get away with a shorter render, especially using the soften filter in post which removes some noise.

image bucket loads of hail

I’m already using portals, and in fact have tried different portal methods (on each window, large covering multiple windows etc.) though there’s little to choose between them in terms of render time. I can’t really see a difference between the two, but please bear in mind that there may be some compression artifacts in the image.

#Image bucket loads of hail full

The full render is saved as png, converted to jpg for upload.

#Image bucket loads of hail how to

Positive for the ego boost, and negative because I’m running out of ideas how to improve it. I’m happy with the modelling now (and tweaked a couple of minor modelling areas that you probably won’t notice unless I point them out).Īll materials are PBR (having gradually converted them, and using different PBR models depending on the material - some work better than others with different materials.Ĭrits both positive and negative are welcome at this stage. Looking for critiques as to what else I can do to improve.įor info, earlier renders used a bucket load of fake lighting tricks, whereas now I’m down to HDRI and a single sun. The colour correction is simply to warm it up a little. Lighting tweaked, and colour correction and a slight soften filter - required because even after 11 hours render it was still too noisy for my liking.

image bucket loads of hail image bucket loads of hail

Since previous renders I’ve improved the leather texture (still all 100% procedural, which I like - it makes tweaking so much easier than having to fire up GIMP and start tweaking maps). This is my lounge render using the blender filmic colour management model. OK, I’m not going to final with this, because I know if I do I’ll immediately learn something that could improve it.











Image bucket loads of hail